2001 NFFL Charter and Rules


 
 

Fees: The ownership buyin amount will be 100.00 fun points per team. There will also be a fun point fee for free agent pickups (see section Roster Changes After Week 4).

Team Names: The commissioner will assign Team names.  You may suggest your own team name, but the commissioner is likely to ignore it.

Draft Day: The Wags draft will take place Saturday, Sep 8, 2001, 1:00 p.m. Central. The draft will be held at NFFL HQ in Park Ridge, IL.  Further details will be sent by email.  Page me if you have problems. The Fex draft will take place on Tuesday, September 4, 7pm Central. The draft will likely be held at via teleconference only.  Further details will be sent by email

Draft Order: Draft order for the first round will be determined by a random draw during August. The second round order will be in the reverse of the first round (i.e., the last owner in the first round will pick first in the second round). Subsequent rounds will follow this pattern. Odd rounds will draft in the order of the first round, even rounds will draft in order of the second round.

Draft Length: The draft will go on for 16 rounds.

Player Protection: Beginning with the 2001 Draft, it is now possible to protect a player on your roster.

1)       You can protect at most one player on your roster

2)      You must decide to protect him for the following year at the time of drafting him his this year

3)      You can't protect your first round pick

4)      If you protect someone, you lose the corresponding pick for that round in the following year.

5)      To remain eligible for protection, the player must remain on your roster for the entire season

6)      If he is on the physically unable to perform list, you get back a your pick one round later the following year

7)      If he just sucks and you don't want him, you get an extra round 16 pick after all normal picks.

Time Limit: There will be a two minute time limit per team, per pick during the draft. If the time limit expires, the pick will not be lost but the next team will be allowed to make their choice.

Roster Make-up: Each teams roster will consist 16 spots. The roster spots are normally, but are not limited to, quarterbacks, running backs, wide receivers, tight ends, placekickers, and team defenses. Any combination of players/teams may be kept on a roster.

Trades: Trades may be made at any time, including before and during the draft. To prevent late season shenanigans, any trade may be protested by any team for review by the commissioner’s office. Trades must be made in time to turn in weekly activations.

Supplemental Draft: After week 4, a supplemental draft will be held where teams will be able to draft unclaimed players replacing active roster players. The draft order for the supplemental draft will be reverse order of current league wide standings. The same reversing of order in alternate rounds used in the regular draft will be used here. The supplemental draft will consist of 4 rounds. All teams must cut 4 players after week 4 and then participate in the supplemental draft.

Roster Changes After Week 4: After the supplemental draft, any unclaimed player may be picked up by any other team.. An administrative fee per free agent pickup will be charged to the team signing the free agent. The fee will be $2.00 for each of the first three free agents signed. After that, the cost of each signing will increase by $2.00 for each player signed (i.e. $4 for FA #4, $6 for FA #5, $8 for FA #6, etc.).

Replacing an Injured Player: When an owner has a player injured, the owner of the injured player has first rights to the replacement. He must claim the new player by 11:59pm Eastern time, on Tuesday. After that period, known as "the injured player replacement window" expires, the signing priority acts as normal (see next rule). Note, the injured starter still occupies a roster spot. The owner must either be place the injured player on injured reserve, cut the injured player, or a cut another player on the team.

Free Agent Signing Priority: If two teams claim the same free agent in the same week (and the free agent is not replacing an injured player, or the injured player replacement window has expired) the team that claims free agent first gets him.  If a team claims a free agent and has not turned in the corresponding balancing move (i.e. cut a player, place one on injured reserve or trade one), the claim is invalid.

Injured Reserve: Teams will be allowed to have one player on injured reserve who will not count toward a roster spot.  The player on injured reserve must actually be injured (i.e. appear on the official NFL injury report)

League Organization: The league will consist of 12 teams comprising three divisions – in Wags, the divisions will be the Charlie, Alan, and Diane.  In Fex, the divisions will be the Pike, Futrell, and Rochester.  Division membership will be retained from prior years.

Team Names: You may suggest a name for your team, but the commissioner reserves all rights to name all teams.

League Office Communication: As last year, we will use the commissioner.com website this year.  This will be supplemented by emails.

Schedule: The season will consist of 14 weeks of regularly scheduled, head to head games (corresponding with the first 14 weeks of the NFL season). The winner will be the team which scores more points as outlined in the section below, Scoring. The week to week schedule can be found at the end of this document. Again, the team numbers will be assigned by draft order.  Each team will play every team in its division twice and the remaining clubs once.

Playoffs: The three division winners and the next 5 best records will make the playoffs, which will be held during NFL weeks 15-17. The seedings will be determined by overall record, then head-to-head, then overall points. The only exception to this is that the division winners will be guaranteed the top three seeds.

Playoff Tiebreakers: The tiebreakers used to determine playoff teams and their seedings will be:  

1 Head to Head Record
2 Total Points for Season
3 Highest Single Week Score
4 Coin Flip

Byes: Each NFL team will experience an off week between weeks 2 and 16. If an NFL bye causes a team to be unable to fill a weekly activation, that position will receive a 0 score for the week.

Starting Lineups: The weekly starting lineup must consist of the following:

1 Quarterback
2 Running Backs
2 Wide Receivers
1 Tight End
1 Place Kicker
1 player, any position
1 Team Defense

 

Weekly Activations: Before kickoff of the first game each week, each team must turn in to the League Commissioner or enter on the website their starting roster for the week. A default lineup of the previous weeks lineup will be used if no other instructions are given.  The activations under normal circumstances should be done on the commissioner.com website.  In an emergency the activations can be email (notes or internet), AIM, the web, voice mail, Octel, written or verbal. The League Commissioner can be reached at:

Ken Corless
Email: out
Web Page: www.nffl.com


  Scoring: Points will be awarded as follows:
 
 

Kicking

 

Extra Point

1

Field Goal 17-29

2

Field Goal 30-39

3

Field Goal 40-49

4

Field Goal 50-59

6

Field Goal 60+

15

Missed PAT

-3

Missed FG 17-29

-3

Missed FG 30+

-1

Rushing

 

Rushing TD

8

Rush for 20-39

1

Rush for 40-49

2

Rush for 50-74

3

Rush for 75-99

6

Rush for 100-149

10

Rush for 150-199

15

Rush for 200-249

30

Rush for 250+

50

Receiving

 

Receiving TD

10

Rush for 20-39

1

Rush for 40-49

2

Receive for 50-74

3

Receive for 75-99

6

Receive for 100-149

10

Receive for 150-199

15

Receive for 200-249

30

Receive for 250+

50

Passing

 

Passing TD

6

Pass for 51-74

2

Pass for 75-149

3

Pass for 150-224

6

Pass for 225-299

10

Pass for 300-399

15

Pass for 400-499

30

Pass for 500+

50

Interception

-3

Defense/Special Teams

 

Team Special Teams TD

10

Team Defensive TD

10

Safety

2

Turnover

1

Opposition Scores 0 pts

20

Opposition Scores 1-3 pts

14

Opposition Scores 4-9 pts

9

Opposition Scores 10-15 pts

6

Opposition Scores 16-20 pts

3

Opposition Scores 21-29 pts

0

Opposition Scores 30-35 pts

-3

Opposition Scores 36-41 pts

-8

Opposition Scores >41 pts

-15

Miscellaneous

 

2 Point Conversion, rush

2

2 Point Conversion, receive

3

2 Point Conversion, pass

1

Return TD (punt, kick, etc)

20


 
 

Coach of the Week Penalty: Each week the Coach who has the highest scoring player who was not started will receive a penalty as outlined below.

Payola/Accounting: The league fun point fees will be used to award a range of achievements. These achievements range from winning the Fantasy Bowl, to position in the season standings, to weekly high teams. Free agent pickup fees will go toward beers at the season ending award ceremony. The overall accounting is as follows:
 
 

Description

Number

Amount

Income

Outgo

12 teams at 100.00 fun points

12 

100 

1,200 

 

14 weeks at 5 fun points COTW

14 

70 

 

14 weeks at 5 fun points high player

14 

 

70 

14 weeks at 5 fun points high team

14 

 

70 

Regular Season Standings - First

100 

 

100 

Regular Season Standings - Second

60 

 

60 

Regular Season Standings - Third

40 

 

40 

Regular Season Standings - Fourth

20 

 

20 

Regular Season High Points

100 

 

100 

 

1

60

 

60

 

1

40

 

40

 

1

20

 

20

Best Weekly Score - Team

15 

 

15 

Best Weekly Score - Individual

15 

 

15 

8 Playoff Teams

15 

 

120 

4 Semi-Finalists

30 

 

120 

2 Finalists

70 

 

140 

1 Fantasy Bowl Champ

180 

 

180 

Trophy, misc Expenses

100 

 

100 

TOTALS

 

 

1,270 

1,270